![]() ![]() This is somewhat counterintuitive, but it can be used to advantage in various ways. Generally speaking, combinations in Vagrant Story punish Tiers that are close together but not consecutive, and are less punitive to widely spaced Tier combinations. Non-consecutive combinations are called Mismatches Mismatch The exceptions are irregular or abnormal Progressions. Generally speaking, combinations in Vagrant Story advance two items of the same Design or Equipment to a third, higher Tier. This is called Mismatch in these guides and can be useful if the product is rare (see the Combine section) A weapon in a lower tier will often 'devolve' the higher weapon to the same type but a lower tier.Items of the same Design, in adjacent (consecutive) tiers, will combine the best, creating an item of the same Design in the next higher tier. ![]() This is always true of armor, but less true of Weapons, because Weapons have differing numbers of Tiers.
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